RESEARCH .

RESEARCH .

DESIGN .

DESIGN .

STRATEGY

STRATEGY

Hidden Dangers

Hidden Dangers

Hidden Dangers

Educating underserved youth with WASH (water, sanitation & hygiene) practices.

Educating underserved youth with WASH (water, sanitation & hygiene) practices.

Educating underserved youth with WASH (water, sanitation & hygiene) practices.

Duration

Duration

Ongoing Since (September 2024)

Ongoing Since (September 2024)

Industry

Public Sector

Public Sector

Client

Village Water, Germs Journey

Village Water, Germs Journey

my role

User Researcher

Service Designer

Team

Team

User Researchers, Service Designers, Innovation Manager, UX designer

User Researchers, Service Designers, Innovation Manager, UX designer

Personal Interest

Personal Interest

Context

Context
Context

Liberia’s inadequate infrastructure leaves nearly 90% of the population without access to safe water and sanitation. The challenges in hygiene are exacerbated by poverty, lack of political commitment, poor coordination and community participation, inadequate gender inclusion, insufficient data, and unhealthy behaviours. For school-going children, the lack of WASH facilities in schools and poor hygienic practices leads to a high incidence of illness and missed days of learning contributing to a high drop-out rate.

Liberia went through 10 years of civil crises so most of people lack education and also a lack of awareness on practices and actions needed to exacerbate the effects of climate change.

Liberia’s inadequate infrastructure leaves nearly 90% of the population without access to safe water and sanitation. The challenges in hygiene are exacerbated by poverty, lack of political commitment, poor coordination and community participation, inadequate gender inclusion, insufficient data, and unhealthy behaviours. For school-going children, the lack of WASH facilities in schools and poor hygienic practices leads to a high incidence of illness and missed days of learning contributing to a high drop-out rate.

Liberia went through 10 years of civil crises so most of people lack education and also a lack of awareness on practices and actions needed to exacerbate the effects of climate change.

Liberia’s inadequate infrastructure leaves nearly 90% of the population without access to safe water and sanitation. The challenges in hygiene are exacerbated by poverty, lack of political commitment, poor coordination and community participation, inadequate gender inclusion, insufficient data, and unhealthy behaviours. For school-going children, the lack of WASH facilities in schools and poor hygienic practices leads to a high incidence of illness and missed days of learning contributing to a high drop-out rate.

Liberia went through 10 years of civil crises so most of people lack education and also a lack of awareness on practices and actions needed to exacerbate the effects of climate change.

Impact

Impact
Impact

The project is still ongoing so the impact will be measured later. Scroll to the end to see the potential impact we are aiming to achieve.

The project is still ongoing so the impact will be measured later. Scroll to the end to see the potential impact we are aiming to achieve.

The project is still ongoing so the impact will be measured later. Scroll to the end to see the potential impact we are aiming to achieve.

Project Overview

Project Overview
Project Overview

My Contribution

My Contribution
My Contribution

I am contributing as a Design Researcher and Service Design by collaborating with multidisciplinory team and stakeholders in the process.

I have conducted stakeholder interviews, internal team workshop to map Service Design artifacts such as ecosystem map and user journey. I also conducted ideation workshop within the larger team and contributed to building the AI enabled prototype.

I am currently creating prototype kit and test cases for 1st pilot testing with real users in the school across Zambia and Mozambique in Africa and Pakistan.

I am contributing as a Design Researcher and Service Design by collaborating with multidisciplinory team and stakeholders in the process.

I have conducted stakeholder interviews, internal team workshop to map Service Design artifacts such as ecosystem map and user journey. I also conducted ideation workshop within the larger team and contributed to building the AI enabled prototype.

I am currently creating prototype kit and test cases for 1st pilot testing with real users in the school across Zambia and Mozambique in Africa and Pakistan.

I am contributing as a Design Researcher and Service Design by collaborating with multidisciplinory team and stakeholders in the process.

I have conducted stakeholder interviews, internal team workshop to map Service Design artifacts such as ecosystem map and user journey. I also conducted ideation workshop within the larger team and contributed to building the AI enabled prototype.

I am currently creating prototype kit and test cases for 1st pilot testing with real users in the school across Zambia and Mozambique in Africa and Pakistan.

Process Overview

Process Overview
Process Overview

Challenge

Challenge
Challenge
“How can we engage and educate young people to better understand the importance of water, sanitation and practicing good hygiene?”

The design challenge is to use Play based learning to make education more engaging, memorable, and effective for young people and could be extended to the larger community.

Because one of the biggest challenges in this work is behavior change as knowledge alone isn’t enough, engagement is critical.

“How can we engage and educate young people to better understand the importance of water, sanitation and practicing good hygiene?”

The design challenge is to use Play based learning to make education more engaging, memorable, and effective for young people and could be extended to the larger community.

Because one of the biggest challenges in this work is behavior change as knowledge alone isn’t enough, engagement is critical.

“How can we engage and educate young people to better understand the importance of water, sanitation and practicing good hygiene?”

The design challenge is to use Play based learning to make education more engaging, memorable, and effective for young people and could be extended to the larger community.

Because one of the biggest challenges in this work is behavior change as knowledge alone isn’t enough, engagement is critical.

Approach

Approach
Approach

Understanding the System

Understanding the System

Understanding the System

Research data was gathered by analysing news reports, data analysis provided by LYPW, and social media research to understand the system around hygiene and sanitation, social- cultural fit and engagement initiatives for the youth of Liberia.

We did not have direct access to the users so we conducted multiple Interviews with partner stakeholders, schools facilities and teachers to uncover the gaps in our knowledge and enrich the understanding about the problem.

Research data was gathered by analysing news reports, data analysis provided by LYPW, and social media research to understand the system around hygiene and sanitation, social- cultural fit and engagement initiatives for the youth of Liberia.

We did not have direct access to the users so we conducted multiple Interviews with partner stakeholders, schools facilities and teachers to uncover the gaps in our knowledge and enrich the understanding about the problem.

Research data was gathered by analysing news reports, data analysis provided by LYPW, and social media research to understand the system around hygiene and sanitation, social- cultural fit and engagement initiatives for the youth of Liberia.

We did not have direct access to the users so we conducted multiple Interviews with partner stakeholders, schools facilities and teachers to uncover the gaps in our knowledge and enrich the understanding about the problem.

STUDENT HYGIENE JOURNEY MAPPING

STUDENT HYGIENE JOURNEY MAPPING

STUDENT HYGIENE JOURNEY MAPPING

We mapped student's current journey by involving the stakeholder partners to understand where the gap in education lies and what are the challenges student face.

We mapped student's current journey by involving the stakeholder partners to understand where the gap in education lies and what are the challenges student face.

We mapped student's current journey by involving the stakeholder partners to understand where the gap in education lies and what are the challenges student face.

WHO ARE THE PEOPLE INVOLVED IN THE ECOSYSTEM?

WHO ARE THE PEOPLE INVOLVED IN THE ECOSYSTEM?

WHO ARE THE PEOPLE INVOLVED IN THE ECOSYSTEM?

We mapped the stakeholder ecosystem to understand all the actors involved in the system and their relation with each other.

We mapped the stakeholder ecosystem to understand all the actors involved in the system and their relation with each other.

We mapped the stakeholder ecosystem to understand all the actors involved in the system and their relation with each other.

HYPOTHESIS FOR CHANGE
HYPOTHESIS FOR CHANGE

HYPOTHESIS FOR CHANGE

Opportunity

Opportunity
Opportunity

Experts

  • Dr Clare Stovell

  • Inspiring Dads

  • NCT

12 Parents

  • 9 Birth mothers

  • 2 Non-birth parents

  • 1 Expecting mother

Inclusive approach

  • Heterosexual

  • Homosexual

  • Different family structures

Parental Journey

  • 2-3 year olds

  • During pregnancy

  • Newborn

Experts

  • Dr Clare Stovell

  • Inspiring Dads

  • NCT

12 Parents

  • 9 Birth mothers

  • 2 Non-birth parents

  • 1 Expecting mother

Inclusive approach

  • Heterosexual

  • Homosexual

  • Different family structures

Parental Journey

  • 2-3 year olds

  • During pregnancy

  • Newborn

Design Concept

Design Concept
Design Concept

Design Decisions

Design Decisions
Design Decisions

Feasibility & Usability

Feasibility & Usability
Feasibility & Usability

Home printing:

The board and game elements are designed to be printed on standard A4 sheets and use a minimal amount of ink, making it easy for local NGOs or schools to produce and replace boards using standard office equipment.

Universal Components:

The game uses a standard 1-6 die and a printable die is supplied.

Colour-code logic:

The board uses a "Stop/Go" color logic (Red = Bad/Germs, Blue = Good/Wash). This is a universal visual language that children pick up instantly.

Home printing:

The board and game elements are designed to be printed on standard A4 sheets and use a minimal amount of ink, making it easy for local NGOs or schools to produce and replace boards using standard office equipment.

Universal Components:

The game uses a standard 1-6 die and a printable die is supplied.

Colour-code logic:

The board uses a "Stop/Go" color logic (Red = Bad/Germs, Blue = Good/Wash). This is a universal visual language that children pick up instantly.

Home printing:

The board and game elements are designed to be printed on standard A4 sheets and use a minimal amount of ink, making it easy for local NGOs or schools to produce and replace boards using standard office equipment.

Universal Components:

The game uses a standard 1-6 die and a printable die is supplied.

Colour-code logic:

The board uses a "Stop/Go" color logic (Red = Bad/Germs, Blue = Good/Wash). This is a universal visual language that children pick up instantly.

MVP TESTING

MVP TESTING

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Care to Share?

Care to Share?

© 2025 ARYA ANKALE.

London, GMT+ 0:00

© 2025 ARYA ANKALE.

London, GMT+ 0:00

© 2025 ARYA ANKALE.

London, GMT+ 0:00